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Scientific Games Exhibit

I’ve recently come across this very interesting exhibit of scientific games such as the Game Arthritis or the My Life Walkthrough.

My Life Walkthough is a platform adventure game version of the popular lifebook format used in reminiscence therapies for older adults with dementia. Reminiscence therapy is a format which acknowledges that older adults with dementia may not remember the recent past, but their retention for early life is good. Building upon recall of early events has been shown to improve communication and mood among older adults with dementia, and can even improve their memory of later life events.

A few words about Game Arthritis:

In 2011, IOCOSE and Matteo Bittanti worked together to create Game Arthritis, a staged photographic documentation of deformities induced by video gaming. What are the real effects of digital gaming on our fingers, hands and bodies? Game Arthritis is an ongoing project that imagines a future where the conformity of interfaces on everyday devices is beginning to produce real physical consequences for the users.

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2 Comments Post a comment
  1. Stephanie #

    Hi Dr. Mesko, thank you so much for sharing information about the scientific game My Life Walkthrough and the exhibit of Game Arthritis. Through my examination of the connections between medicine and media in an English course this past semester, I found the two links highly pertinent to the ongoing discussion of the modernization of medicine and its integration of new technologies through digitization. Having looked at other serious games geared towards educating children about tuberculosis and teaching children about healthy eating habits, the My Life Walkthrough game sounds like a highly sophisticated platform that enables these games to not just be used for education and promoting preventative behavior but moreover for the more complex task of actually treating or serving as therapy for a disorder.

    Because of the highly engaging and interactive nature of games, their adoption towards more serious pursuits other than being used solely as a form of entertainment is somewhat inevitable. Furthermore, it has been demonstrated that we as individuals retain information better if we “enjoyed” learning it. I am excited to see medicine as a discipline capitalizing on this trend, and I look forward to seeing future scientific games that are developed. By the same token, the Game Arthritis exhibit serves as a powerful reminder of the limitations of these digital interfaces. Having shadowed a pediatric orthopedic surgeon, I have seen the beginnings of some of these things in patients as young as five years old. Thus, it is important for game developers to keep the health of participants in mind even as they develop games to promote good health.

    December 12, 2012

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