I met Jiayi Young who is an artist/physicist this January at the Medicine Meets Virtual Reality 17 conference. She promised me to upload the video that I saw in person:
This video is multitasking challenging game. This project challenges the brain to process more and more information simultaneously, while providing less and less cohesive information.
Video #1 is a combination of two different videos rapidly switching frames from one video to the other; each is missing 50% of its frames. The frames of the two videos are essentially zipped or shuffled together into one, asking for the brain to respond to both stories.
Video #2 ups the anti by combining three different videos, rapidly switching frames from one video to the other. Video #3 would require four videos, etc. So on and so forth; there are a total of ten videos.
Science Magazine’s Dance Your Ph.D. contest is just amazing. What’s next?
Before the show, each dancer had about 60 seconds to describe their research to the judges. So this was more than just a dance contest. Folded in was the ability to summarize your work succinctly. In Stewart’s case, that work is titled “Refitting repasts: a spatial exploration of food processing, sharing, cooking, and disposal at the Dunefield Midden campsite, South Africa.” His highly stylized chase of an antelope—played by fellow University of Oxford archaeologist Giulia Saltini-Semerari—followed by processing and sharing of the goods, was elegant. “What I most looked for was that scientific ideas came across,” said Gschmeidler. “He did this perfectly.”
Definitely not… Special soup bowl:
(Via Street Anatomy)
The first animation was created by Hybrid Medical Animation and presents the micro- and macroscopic biological processes of the body (Via Gizmodo).
For more similar videos, follow the Youtube channel of Hybrid.
The second video features BioRap. No comment…
I found this on BoingBoing:
Anatomical Theatre is a photographic exhibition documenting artifacts collected by and exhibited in medical museums throughout Europe and the United States. The objects in these photos range from preserved human remains to models made from ivory, wax, and papier mâché. The artifacts span from the 16th Century to the 20th, and include examples from a wide range of countries, artists, and preparators.
Just a short note about a useful tool for studying anatomy:
Louis Thomas Jerôme Auzoux (1797-1880), a French physician, improved and popularized anatomical papier-mâché models. As a medical student in the early 19th century, Auzoux found it difficult to study anatomy when the human cadavers he was dissecting deteriorated rapidly and wax models were not readily available.
He began creating anatomical models, inspired by papier-mâché dolls, boxes, and other household items then popular in Europe. In 1822, the same year Auzoux received his medical degree, he presented his first complete anatomical male figure to the Paris Academy of Medicine. Five years later, he opened a factory to manufacture human, veterinary, and botanical models.
Even if we use some 3D tools nowadays, I would love to have these models at home to study anatomy more efficiently.
Ariana Page Russell is an artist and has dermatographia which is a skin condition described by Mayo Clinic.com:
Dermatographia is a condition in which lightly scratching your skin causes raised, red lines where you’ve scratched. It’s not serious, but it can be uncomfortable. In dermatographia, the skin cells are overly sensitive to minor injury, such as scratching. Signs and symptoms of dermatographia include redness, itching and swelling similar to hives.
So she painlessly draw patterns and words on her skin, and photograph these. Unique, isn’t it?
(From Crooked Brains)