A few weeks ago I wrote about future video gamers becoming athletes.
As technology today doesn’t just get upgraded, but improves at an amazing pace; it might have some surprises for us in the coming years. What if video games assisted by virtual reality devices and whole body sensors would increase the experience of being inside a game by moving in real life? What if gamers will have to run in real to let the character in the game run faster? This area is called exergaming and it is about to boom.
Today I saw the announcement about the Omni + Vive/Lighthouse Demo and immediately thought that It’s not just coming, but it’s already here. See it yourself:
This integrated setup results in a fully decoupled first-person shooter experience with two independent pistols. Players can walk forward, backwards and sideways in 360 degrees on the Omni independently from their looking and aiming directions. Just imagine, now you can take out your targets while running backwards, looking forward, and shooting left and right at the same time! This level of freedom of movement in VR is a new milestone for us and creates the fun VR experience we always dreamed of.
Years ago, I had a chance to receive a few copies of Re-Mission and distribute it to local pediatric clinics. I can tell you children fighting cancer loved the game. Now I was glad to read the news about the launch of Re-Mission 2. The company behind it, HopeLab, managed to find big sponsors including the LiveStrong Foundation to improve the game and push it to the next level.
More than five years in the making, Re-Mission 2 consists of six free-to-play online minigames launching tomorrow with a host of support from charities, medical researchers, and major corporations.
The new titles are on the leading edge of “games for health,” a movement to take the engagement of gaming and turn it to the cause of improving health.
Here is the official trailer:
I’ve recently come across this very interesting exhibit of scientific games such as the Game Arthritis or the My Life Walkthrough.
My Life Walkthough is a platform adventure game version of the popular lifebook format used in reminiscence therapies for older adults with dementia. Reminiscence therapy is a format which acknowledges that older adults with dementia may not remember the recent past, but their retention for early life is good. Building upon recall of early events has been shown to improve communication and mood among older adults with dementia, and can even improve their memory of later life events.
A few words about Game Arthritis:
In 2011, IOCOSE and Matteo Bittanti worked together to create Game Arthritis, a staged photographic documentation of deformities induced by video gaming. What are the real effects of digital gaming on our fingers, hands and bodies? Game Arthritis is an ongoing project that imagines a future where the conformity of interfaces on everyday devices is beginning to produce real physical consequences for the users.
Yesterday, Boehringer launched a social game for pharma which is going to be a milestone in the history of pharma’s role in improving social media. Here is Syrum.
Boehringer Ingelheim last night unveiled its most ambitious attempt yet to harness the power of gaming at a consumer-style launch event held at the Science Museum in London.
Its long-awaited Facebook game Syrum challenges players to run their own pharmaceutical company and develop drugs to combat a range of deadly diseases.
Explaining the company’s reasons for developing the game Boehringer’s director of digital John Pugh told PMLiVE: “We built Syrum with a view to creating an ecosystem through which we could engage with people around education. It’s also to do with reputation management, market research and recruiting talent.
I’ve come across a flash educational application that lets you get a picture of the scale of the universe from blood cells and atoms to galaxies and planets. Give it a try!
A few weeks ago, I was a keynote speaker at the Games for Health conference in Amsterdam. I talked about social games, crowdsourcing in medicine and science and also about the importance of including health gaming in medical education. My speech is now published.
A few weeks ago, I was a keynote speaker at the Games for Health conference in Amsterdam. I talked about social games, crowdsourcing in medicine and science and also about the importance of including health gaming in medical education. I have to say I had a great time there, saw many promising innovations and as a lover of video games, I tried many projects and gadgets myself.
Projects and ideas I came across there:
Figurerunning: draw figures on the map when running by using their smartphone application.
Use your bike and run or walk around in the virtual world.
Medsim: a birth simulation.
I’m pretty sure I’ll be at Games for Health 2012 as well! See you there!