A new research project is looking for participants. The aim is to investigate weather the placebo response is possible within a virtual interaction.
I am a medical student based at the University of Nottingham currently conducting a trial based in Second life. We are investigating the possibilities for virtual interventions which potential has already been demonstrated with a wide range of disorders such as Post-traumatic stress disorder and pain distraction in burn victims.
We are looking for healthy adult (aged 18 or over) participants who are already members of second life to take part. In total we will only need approximately 30-35 minutes of your time including a meeting at our research area within Second Life. If you are interested in taking part in a genuine experimental trial or have any more questions please email Daniel Roberts at firstname.lastname@example.org
We’ve been organizing medical case presentations and events, conferences at the Ann Myers Medical Center in Second Life for years. The problem is it costs us time, energy and money to organize these events and any kind of donations would be really welcome! If you are willing to help us, please let us know. Thank you in advance!
The Ann Myers Medical Center (teleport link) aims to educate medical students and nurses in the virtual environment of Second Life. In monthly meetings, students can learn from educators through interactive and clearly visualized case presentations. Regularly there are speeches on several topics. Click here for more details and pictures.
I launched the world’s first elective course at a medical university focusing on web 2.0 and medicine for medical students in 2008. This is the 4th semester and the 6th week was dedicated to virtual worlds in medicine and healthcare. Here is the outline of my presentations.
A shorter version of the original slideshow with my own narration:
- More than 20 million users, 30,000,000 online hours
- What does SL mean for people?
- It used to mean gambling (but not now)
- Game? work? (The number of Second Life residents generating more than $5,000 in monthly income has more than quadrupled to 116 in the past year, according to San Francisco’s Linden Lab, owner of Second Life.); place?; tool?; entertainment?; sport?; opportunity?; appearance?
- Technological barriers: register, download, install, open, log in
- You can fly, walk, teleport, buy, sell, build.
- Communication (chat, IM, e-mail, voice)
- advantages (3D, media content, fast communication – SL fitness)
- disadvantages (reliability, serious hardware requirement)
- why do we need a SL?
Take-home message: great opportunities for patients and medical professionals as well.
Take-home message: Second Life provides useful tools to organize meetings, educate and learn without borders.
Free e-guide about medicine and virtual worlds on Webicina.
Here is a great slideshow about how cancer outreach and support work in the virtual world of Second Life.
More examples on Webicina.com.
Also e-guide about virtual worlds in medicine.