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Posts from the ‘Second Life’ Category

Experimental trial in Second Life: Participants Needed

A new research project is looking for participants. The aim is to investigate weather the placebo response is possible within a virtual interaction.

I am a medical student based at the University of Nottingham currently conducting a trial based in Second life. We are investigating the possibilities for virtual interventions which potential has already been demonstrated with a wide range of disorders such as Post-traumatic stress disorder and pain distraction in burn victims.

We are looking for healthy adult (aged 18 or over) participants who are already members of second life to take part. In total we will only need approximately 30-35 minutes of your time including a meeting at our research area within Second Life. If you are interested in taking part in a genuine experimental trial or have any more questions please email Daniel Roberts at secondliferesearch@hotmail.co.uk

 

Health 2.0 News: JMIR, Wi-Fi and IF

Specifically, the publication with second highest impact factor in the “science” category is Acta Crystallographica – Section A, knocking none other than the New England Journal of Medicine from the runner’s up position. This title’s impact factor rocketed up to 49.926 this year, more than 20-fold higher than last year.

On Tuesday, June 15, FDA launched a web page where you can find summaries of safety information about recently approved drugs and a brief discussion of any steps FDA may be taking to address any identified safety issues. New drugs approved after September 27, 2007 will receive a safety summary within roughly two years of approval. The summaries address safety risks that were not identified during a drug’s development or prior to FDA approval. FDA plans to publish summaries on a quarterly basis.

  • Medical Free/Libre and Open Source Software: Medfloss.org provides a comprehensive and structured overview of Free/Libre and Open Source Software (FLOSS) projects for the health care domain. Moreover it offers an open content platform to foster the exchange of ideas, knowledge and experiences about these projects.

Medical Education in the Virtual World: Please Donate!

We’ve been organizing medical case presentations and events, conferences at the Ann Myers Medical Center in Second Life for years. The problem is it costs us time, energy and money to organize these events and any kind of donations would be really welcome! If you are willing to help us, please let us know. Thank you in advance!

The Ann Myers Medical Center (teleport link) aims to educate medical students and nurses in the virtual environment of Second Life. In monthly meetings, students can learn from educators through interactive and clearly visualized case presentations. Regularly there are speeches on several topics. Click here for more details and pictures.

Health 2.0 News: DNA Robots and Collaborative Prezi Editing

  • Prezi Shows Off Collaborative Presentation Editing in Google Wave:

“For the first time, microscopic robots made from DNA molecules can walk, follow instructions and work together to assemble simple products on an atomic-scale assembly line, mimicking the machinery of living cells, two independent research teams announced Wednesday.”

  • William Li: Can we eat to starve cancer?

Medicine in the Virtual World: Molecules and Training

  • If you are looking for healthcare support groups in Second Life, click here.
  • One of the best blogs about information dedicated to virtual worlds: john-norris.net

2010 Spring Semester Week 6: Virtual Reality in Medicine

I launched the world’s first elective course at a medical university focusing on web 2.0 and medicine for medical students in 2008. This is the 4th semester and the 6th week was dedicated to virtual worlds in medicine and healthcare. Here is the outline of my presentations.

First slideshow:

A shorter version of the original slideshow with my own narration:

  • More than 20 million users, 30,000,000 online hours
  • What does SL mean for people?
  • It used to mean gambling (but not now)
  • Game? work? (The number of Second Life residents generating more than $5,000 in monthly income has more than quadrupled to 116 in the past year, according to San Francisco’s Linden Lab, owner of Second Life.); place?; tool?; entertainment?; sport?; opportunity?; appearance?
  • Technological barriers: register, download, install, open, log in
  • You can fly, walk, teleport, buy, sell, build.
  • Communication (chat, IM, e-mail, voice)
  • advantages (3D, media content, fast communication – SL fitness)
  • disadvantages (reliability, serious hardware requirement)
  • why do we need a SL?

sl-fun

Source

Take-home message: great opportunities for patients and medical professionals as well.

Second slideshow:

Take-home message: Second Life provides useful tools to organize meetings, educate and learn without borders.

Free e-guide about medicine and virtual worlds on Webicina.

Cancer Outreach And Support In Second Life

Here is a great slideshow about how cancer outreach and support work in the virtual world of Second Life.

More examples on Webicina.com.

Also e-guide about virtual worlds in medicine.

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