A few weeks ago I wrote about future video gamers becoming athletes.
As technology today doesn’t just get upgraded, but improves at an amazing pace; it might have some surprises for us in the coming years. What if video games assisted by virtual reality devices and whole body sensors would increase the experience of being inside a game by moving in real life? What if gamers will have to run in real to let the character in the game run faster? This area is called exergaming and it is about to boom.
Today I saw the announcement about the Omni + Vive/Lighthouse Demo and immediately thought that It’s not just coming, but it’s already here. See it yourself:
This integrated setup results in a fully decoupled first-person shooter experience with two independent pistols. Players can walk forward, backwards and sideways in 360 degrees on the Omni independently from their looking and aiming directions. Just imagine, now you can take out your targets while running backwards, looking forward, and shooting left and right at the same time! This level of freedom of movement in VR is a new milestone for us and creates the fun VR experience we always dreamed of.
I grew up by playing a lot of video games. From Amiga and Nintendo to Xbox and PC. Playing games is part of my life and I hope it will always be. Videogamers are usually depicted as lazy teenagers who don’t want to go out but play video games all day.
With linear thinking, people might assume it is going to be worse in the future. With better and more realistic games, kids will want to stay in their caves even more. With linear thinking, that might be the case.
Although, technology today doesn’t just get upgraded, it improves at an amazing pace and it might have some surprises for us in the coming years. What if video games assisted by virtual reality devices and whole body sensors would increase the experience of being inside a game by moving in real life? What if gamers will have to run in real to let the character in the game run faster? This area is called exergaming and it is about to boom.
Removing linear thinking from this equation, such advanced video gaming platforms would make gamer kids the athletes of the future. Those who have never played really engaging video games cannot even imagine what if feels like to join the characters in the virtual world and live through the story of a good game. This feeling or experience might be the best motivation humanity could ever come up with regarding being physically active. One existing example is Omni Treadmill (see picture above).
If these games keep on improving as they are now, video gamers will be the athletes of the future. See more about this in my recent video:
It’s really hard to find motivation to go out for a run or to do exercises every single day. I struggle with that, just like you. I only go out for a run if I can measure data, I’m a geek. Here are the wearable devices and smartphone apps that help me find the motivation I need.
After Pistorius competing at the last 2012 Olympic Games with prosthetics, we all knew that the world of sport was about to change dramatically. More and more athletes now utilize innovative technologies or actually wear them to augment human capabilities, therefore the announcement of the first Bionic Olympic Games called the Cybathlon to be held in Switzerland in 2016 did not come as a surprise.
The Cybathlon will award two categories of medals for each event: one for the athlete and one for the scientist or company that manufactured the robotic assistive device. That includes things like the latest prosthetics, exoskeletons, and powered wheelchairs, and more futuristic technologies like electrically stimulated muscles and brain-computer interfaces.
For instance, during the BCI event (image above), participants—or “pilots” to use the Cybathlon lingo—that are paralyzed below the neck will be equipped with brain-machine interfaces that will enable them to control an avatar with their mind. The virtual avatar will compete in a horse or car racing video game.
iDoo that I came across at the recent Smartmobil conference aims to become a mobilized personal trainer who even measures your performance. In order to reach this goal, the developers are looking for beta testers. It looks great and I hope a lot of people will sign up through the link below.
iDoo gives you the flexibility to perform the perfect training, anywhere, anytime. The app is based on a patent pending algorithm that uses several sensors of the smartphone to compare the movement of the user with the perfect motion desired by the exercise. The app features several exercises, targeting different muscles and body parts.
We are looking for testers to try out the first 15 warm-up exercises! Apply for the test following the link here, and be among the first users to try this revolutionary fitness app ever.
Webicina’s new Sports Medicine and Social Media collection features relevant and quality social media resources from blogs and podcasts to community sites, Youtube and Twitter accounts focusing on this specialty.
Here is my top 10 social media selection for Sports Medicine:
- Dr. Howard J. Luks`s Blog (blog)
- About.com Sports Medicine (blog)
- Huffines Institute for Sports Medicine and Human Performance (podcast)
- British Journal of Sports Medicine (blog)
- National Academy of Sports Medicine (Twitter)
- American College of Sports Medicine (Facebook)
- Karim Khan (Twitter)
- Evidence Based Medicine Guidelines – Physical and Sports Medicine and Orthopaedics (Mobile app)
- National Academy of Sports Medicine (Youtube)
- ScienceDaily Images (image collection)
And PeRSSonalized Sports Medicine, the simplest, free, customizable, multi-lingual medical information aggregator will let you follow these resources easily in a personalized way.
Feel free to share any of these resources and let us know if you think others should be added.
I’ve told you how much I admire Hopelab, a non-profit organization, for several times. After the Re-Mission game which helps children fighting cancer, here is their new project, Ruckus Nation. This competition is about to find great ideas for new products that will get kids moving. They have already accepted many submissions as contestants range in age from 9 to 76, representing 43 countries and 40 U.S. states. You can register here.
According to their latest announcement:
Based on feedback from participants, the contestant registration deadline has been moved to November 20 to coincide with the deadline for submitting Ruckus Nation entries. The two separate deadlines were confusing to some people, so we’ve simplified things. The Ruckus Nation contestant registration deadline is now November 20, the same day as the deadline to submit your idea. All other deadlines are the same.
Key Dates and Deadlines:
November 5 – Early entry deadline
November 20 – Contestant registration closes, deadline for entries
November 27 – Judge registration closes
If you’re not entering as a contestant, you can become a judge as they’re looking for people of all ages, from a variety of backgrounds and with diverse expertise, to help them select the most promising product ideas.
Have I mentioned that you can win 75,000$?
Here’s a video of a Ruckus Nation promotion by a company called Reatrix which has partnered with HopeLab (pdf):
You should also check out the Physical Activity Research Summary which documents a lot of the research Hopelab did which led them to the path they’re on with Ruckus Nation and their ultimate goals for helping with childhood obesity.